![]() It’s neat! There’s actually a caravan raid in Guy Haley’s Skarsnik novel which I remember reading and thinking “this would be great in Twarhammer!”, and it is. Instead, you pick a destination, load them up with resources, and then try to get them there safely to complete the trade, either through battles or fun little story events. You don’t pay upkeep on these convoys like a regular army, but neither can you control them directly. First, you recruit an overseer with a trait like “Hobgoblin Whisperer” or “Blunderbussy Enjoyer” which has some effect on the convoy’s entourage. Things were thus going swimmingly for me, until legendary orc warboss Grimgor finally decided to show some of that Brutal Cunning I’ve been hearing so much about.Ī quick primer on the Caravan system, first accessible to Grand Cathay and now the ChaDs. You learn early on that having trade convoys run at all times, to bring back scores of zero-hour-food-pay-rights contract workers, keeps things as smooth as Jeff Bezos’ tear-shined dome. ![]() The new Chorf economy is robust and complex in all the best ways, but it all starts with labourers. Last week Total War: Warhammer III's new DLC Forge Of The Chaos Dwarfs arrived, and it highlights the setting’s greatest rivalry to comical effect. I'd be furious if it wasn't so funny,” reads the Discord message I sent to a friend - roughly another four turns before the orcish warboss’s occasional smash-and-grab turned into an entire racket that nearly crippled my burgeoning military industrial complex. “In a rare display of AI genius, Grimgor has spent the last 4 turns camping outside Zharr-Naggrund killing every caravan I try to send.
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